Environmental Concept work I created for a game called Tenebrous. These pieces were created in the beginning of the project and as the mechanics kept changing the specifics in this image were used less, but I believe the soul of this piece is retained in the final game. I have it at the end for reference, but most of the asset creation was by Adeline Nicholson our Environment lead with help from Ryder Matson, Rheanna Benson, Danny Hipolito and Connor Nolan.