"Restore color to the world by collecting the gods of color - the 6 chromatic slugs."
This was part of Academy of Interactive Entertainments Spring game jam. I got to work with an amazing team making something I have never made before a slug collecting game! Each colored slug unlocks objects of its own color to help the character reach new areas. This whole game was made in a few days and can be found on its itch page of the same title.
The first task was for me and my peer Max to make a whole bunch of slugs. here I show off the slugs I made. We sculpted one original one and then stretched it and sculpted some more to make three total variants. We spent the majority of our game jam on this, but I think it was worth it. My next task and a very important one was to create more environmental assets. I made all of the textures for the ground, first trying to make one large ground texture. However, I had to switch to making tile-able textures so that the game designers can paint it on instead. After that I made platforming trees, tree stumps, and a special rainbow tree that is the win condition. And that’s what there was time for, these pictures sum it up.
As I said I got to work on with a wonderful set of people their roles and responsibilities are as follows:
Game designers :
Jaegar White
Peter Hargarten
Programmers:
Jeff Simon
Ryan Ditlzer
Artists
Adeline Nicholson -bats, rats, and animation
Aden Kemp-mushrooms, flower bridge, bridge, and other environment details
Justin Ward-Kizanis - 3 slugs, ground textures, trees
Mac Chadwick -main character, animation, and itch cover art
Max Birkland - 3slugs, rocks and variations, other environment details
Rexy Shaw Steneck - flowers