This was my first real foray into using Unreal Engine for environments. All of the assets used are authored by me or part of the mega scans packs from unreal. Those are listed at the bottom if you are interested. I really wanted to push myself to do more hard surface work this time so I chose to work on a futuristic ship that had crashed into the water. The feeling of an abandoned marvel was the focus of my work, I am always inspired by that dichotomy of what was and what is.